Top 10 D&D Magical Items

Dungeons and Dragons game
Dungeons and Dragons game

Dungeon and Dragons (D&D) is a popular board game where roleplaying is used. This game requires an elaborate process of planning, keeping in mind the story and the adventure it will take you through, with the inclusion of dragons to explore the world. What makes this game even more special and exciting is the magical items. These magic items are either in possession of monsters or are well hidden. Every character in Dungeon and Dragons seek magical things to enhance their abilities or gain superpowers. Unlike most cases where one uses their superpowers in making powerful relics, the wizards have a different plan of action. The wizards are always misusing their powers, almost performing the various operations.

Hey guys, welcome back to Watch Tank. Here’s our compilation of the top 10 magical items in the game.

10. Ring of Contrariness

Dungeons & Dragons Miniatures tournament
Dungeons & Dragons Miniatures tournament

The wizards carefully craft the Ring of Contrariness. This ring is cursed, thereby making the wearer unable to agree with any statement, idea or actions. The wearer of this ring can resist any spell which can be cast on it. The wearer of the ring will have an advantage, by having magical properties. Flying, invisibility, spelling turning, levitation and strength are a few to name. A remove cursed spell can only remove the ring, but the wearers have the advantage of resisting the spell. The wearer of the Ring of Contrariness can use its strengths along with the power of the ring to retain it on the finger.

9. Gourd of Travel

D&D Game
D&D Game

One can transport oneself from one place to the other by shaking the gourd, which is followed by a command. Strangely, the gourd does not allow travel through planes. A Gourd of Travel contains 1d10(Is this the correct number??) seeds which will make a rattling sound to indicate the gourd to function. With every use, one seed vanishes. The gourd will become non-magical after the last seed vanishes. The wearer can use it once a day to teleport itself. The Gourd of Travel can teleport up to 10 feet in a particular direction.

8. Potion of Pebble Flesh

D&D Dice
D&D Dice

It is quite rightly said to gain something you have to lose something. This concept stands true when we talk about Potion of Pebble Flesh. The owner of this potion has to rub this greasy substance on their skin before they sleep. When they awaken, the skin transforms. The skin becomes lumpy and rough, making it feel like pebble all colored in dull green. The Pebble Flesh does act as a natural armor and makes the owner lose some aspect of his human self. The Pebble Flesh lasts for 1 to 4 weeks. But with the advantage of protection, comes a price that the owner has to face. Movement is reduced, swimming is almost an impossibility as the pebble makes them heavy, the charisma is diminished, and most importantly, the owner is venerable to spells that affect stone. This indicated that, under the effect of the spell, the owner may not be able to retain its original skin ever again.

7. Bag of Beans

D&D Basic Rule Book
D&D Basic Rule Book

There is a surprise element in the Bag of Beans. They might look like a regular bag of beans, but they are not. The Bag of Beans needs careful handling. The bag contains dried beans with each bean providing magical properties. If any bean falls, it explodes in a fierce fireball. Strangely the owner of the bag is not acquainted with the power of the beans. The beans need careful and gentle handling. Its beans are to be taken out from the bag with the owner’s hand and placed in a dirty ground with enough water for the seed to grow. It is only after the beans are planted that the owner comes to know about the magical power the beans hold. They hold both minor and incredible abilities. The beans may also be dangerous sometimes, and may turn into monsters that can attack anyone.

6. Wand of Wonder

D&D Art
D&D Art

The Wand of Wonder has some special powers, ones that cannot be skipped from being talked about. The wand has the ability to bring out different outcomes on the ones it is used. The wand can be used to cast a spell to detect thoughts, convert flesh to stone, invisibility, enlarge or reduce the size. Creating gust of wind, lightning bolt and so on. It can also summon large animals into tiny insects, mostly butterflies. It banishes objects to the ethereal plane or makes violent burst scaring people or creatures away. The user of the wand can activate the wand up to seven times in a day. If all the power is used in a single day, then there are high chances of the wand to crumble down to dust.

The watery death is generally granted to certainly experienced spell casters.

5. Bowl of Watery Death

D&D Game and Dice
D&D Game and Dice

The act is effortless, but the consequences are very hard. If one fills the bowl with water, then they shrink to the size of an ant and fall into the bowl. If salt is added to this water, then the resulting water elemental is even more massive. Only magic can save a person. Magical spells like a potion of growth can be added to the water to produce effective results. No one can be physically saved. If the person drowns, death is inevitable. Initially, when the player starts the game, they are not aware of the true nature of the Bowl of Watery Death.

Number 4 Crystal Parrot

D&D Cosplay
D&D Cosplay

Like all other objects, the Crystal Parrot also requires a swell to activate it. Crystal Parrot is a statue made of clear crystal. It is 12-inchhigh and is placed at a height to give the parrot a clear view of the surroundings. The parrot’s job is to watch over a room. However, it is no different than a regular parrot. Their powers are limited like a typical parrot, when there is physical darkness or when there is an obstruction in their view. The parrot’s main job is to detect intruders within 50 feet. The user has to provide specific details to the parrot to scan an intruder correctly. If intruders enter, it transmits a telepathic message for the arrival of an uninvited guest. The communication is only one way, and the user cannot talk to parrot apart from a set of instructions. The parrot can be turned on for a full 30 days; however, if chosen to turn it off, it cannot be turned on for the next 30 days.

3. Robe of Vermin

Red & Blue Dice
Red & Blue Dice

The robe contains an enchanted aura for which it can be detected easily. The wearer of the robe cannot escapes noticing anything unusual while he has donned the robe. The wear enjoys some extraordinary power at the time, like it can protect itself from weapons which are thrown at it or any spells. However, as safe as it sounds, the robe indicates a curse. A curse that only is removed after the “remove curse” is cast on the wearer. There is another disadvantage that the wearer faces when the wearer enters combat or a situation where he required concentration and actions against opponents; the true nature of the robe is revealed. The wearer is often bit by unseen insects or rats causing discomfort. The wearer must succeed in attacking its opponent while being distracted by these invisible creatures.

2. The Ring of Bureaucratic Wizardry

D&D Electronic Game
D&D Electronic Game

The Ring of Bureaucratic Wizardry is cursed. It is different from the Ring of Wizardry, with one notable difference. When a wizard casts a spell using this ring, a bundle of paper with a quill pen appears suddenly in his hand. The paper is a form that has to be filled, giving out a triplicate explanation as to why the caster wants to cast a particular spell. The form has to be filled before the effect of the spell starts to occur. The complication of the kind will increase depending on how complicated and degree of the spell is. Once the forms are filled, the pen and paper disappear. The Ring of Bureaucratic Wizardry cannot be removed physically. It requires a curse remover or something similar to removethe ring from the wearer.

1. Ring of Elemental Command

D&D Animated Series
D&D Animated Series

The Ring of Elemental Command is of four kinds. All of the Elemental Rings are powerful and exhibit significant individual powers. On activating this ring, one can access a wide range of spells and abilities. The Elementals for which the plane ring is attuned, cannot be attacked. The attacker loses an ability from its attack rolls. Others can see the possessor of this ring, and the wearer is respected if his peers are similar. If his peers are his opposers, the reaction towards the wearer will vary depending on how strong or weak the wearer is. If the wearer is strong and brave, then he is feared, and if he is weak, the opposers often have the desire to slay the wearer of the ring. There are certain privileges that the wearer enjoys like it can resist lightning damage and can having hover high flying speed.

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